Post by ModBot on Sept 8, 2017 21:57:44 GMT -5
Greetings! This is the creator of ModBot. I am working on another wonderful creation for this RP, but I want some feed back.
The general idea is a dnd-esque battle system. This would involve a leveling system and Hp of course. This will of course require a lot of discussion figuring out appropriate HPs for different Pokemon, but Would not be terribly awful if we just deal with New Pokemon as people wish to battle them. Levels would be scaled to player level. I think Attack damage should work just like in dnd with a die and a modifier to determine damage. This would allow for crit modifiers as well as resistance mods. This also allows for a leveling and evolution very easily( although with serious changes to either EXP or the level required to evolve). The consequence for failure in a battle is a % of POKE and a swift return to the last visited POKECENTER. This allows those who want to role play a system to play within, as well as easing the moderators job of seeing if a battle is going on too long or finding a good time to end it. The one current problem is data storage. I have not coded for proboards before, so I do not know if there is a way for me to store all of the info severside, but I can encrypt it loosely clientside. Cheating would of course be a ban-able offense.
TLDR
Please post Opinions and Ideas as a reply! And as always, Have fun!
The general idea is a dnd-esque battle system. This would involve a leveling system and Hp of course. This will of course require a lot of discussion figuring out appropriate HPs for different Pokemon, but Would not be terribly awful if we just deal with New Pokemon as people wish to battle them. Levels would be scaled to player level. I think Attack damage should work just like in dnd with a die and a modifier to determine damage. This would allow for crit modifiers as well as resistance mods. This also allows for a leveling and evolution very easily( although with serious changes to either EXP or the level required to evolve). The consequence for failure in a battle is a % of POKE and a swift return to the last visited POKECENTER. This allows those who want to role play a system to play within, as well as easing the moderators job of seeing if a battle is going on too long or finding a good time to end it. The one current problem is data storage. I have not coded for proboards before, so I do not know if there is a way for me to store all of the info severside, but I can encrypt it loosely clientside. Cheating would of course be a ban-able offense.
TLDR
- HP and EXP would be a thing
- Combat is handled just like DND
- Still allows for Role-play, just more official, with external stimuli
- Info will currently be stored clientside.
Please post Opinions and Ideas as a reply! And as always, Have fun!